The Moon [RBH 2]

October 27, 2009

The Moon is the third class in my plan to write new and compelling warrior classes for the Redbox Hack 2 role-playing game. The Moon is a serene martial artist who descended from the heavens to search for her missing husband, the Sun. Download the class here.


The Grim [RBH 2]

October 22, 2009

The Grim is the second class in my plan to write new and compelling warrior classes for the Redbox Hack 2 role-playing game. The Grim is a stern and battered mercenary who has seen too many battles and ambushes to hold much hope for mankind. Download the class here.

The Haunt [RBH2]

October 14, 2009

The warrior of Redbox Hack 2 is a disappointment. Its companion, the stealthy longrunner, is a fresh take on the scoundrel archetype – skipping across the seas, drawing doorways with chalk and with a contact in every city. The warrior is just a warrior, what we have come to expect from thirty years of fantasy heartbreakers.

I’ve attempted to fix this by writing up a set of new warrior-like classes. Each – hopefully – has a compelling hook in the setting and out-of-combat powers that create and solve problems.

The Haunt is my first attempt. He’s a dabbler in ghosts and spectres, someone who dwells in dark fens and swamps. Download the class here.

Starting Simple [TSGS]

October 14, 2009

I’m a fan of The Simple Game System and taking advantage of its open licence I adapted the rules to fit on a single A4 page. Download the page of rules along with two sample (one page each) settings here.

Ghost/Echo Whispers

October 14, 2009

When reading the blog for Do: Pilgrims of the Flying Temple I came across Daniel Solis’ idea for a Pilgrim Generator. It’s an idea that really interested me, I guess because it – like Oracles in IAWA – provides enough details to prod the story along without dictating things to the players.

So when I discovered Ghost/Echo a couple of days ago, I had the idea to write up a generator like Daniel’s for that game. You can view the work in progress on Flickr. I tried to follow the format of Daniel’s generator and John’s product.

I’m interested in your feedback about my generator, but more broadly about whether generators in general are a good idea for games. I think in one-off games they could be a nice compromise between time-consuming character generation and potentially restrictive pre-gens.

Note: This generator is not open because Ghost/Echo is not open.

Year of Living Free

October 3, 2009

I care strongly about the open gaming movement, which is the catch-all term for pen-and-paper role-playing games that have been released under Creative Commons, the Open Game Licence or other open licences. These games are free for all to share, use and adapt – they take the community and creation of role-playing games and push them one step further. Not only are stories, characters and house rules shared – now the very foundation of the game, the rules and setting, are open for all to use.

This blog is to accompany the wiki,, which contains a number of System Reference Documents, links and pages on open games and open supplements. It will contain links to open games and gaming movements as well as material people invent for existing open games.