I took a one month break from writing the State of Open Gaming since the website has really slowed down. I think I’ve found most of the major open games on the Internet, and now all that needs to be done is keep up with the new ones that are released.

On the other hand, there is plenty room for growth in the gratis games section of the site. There are thousands and thousands of free, closed games that could be added to the wiki. I don’t have the time or inclination to do so, however.

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This has been another big month for the Year of Living Free wiki. I feel as if the wiki has come into its maturity. Adding content will be very simple, the categories of game are well established and we’ve included every major open game.
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It’s been a busy month for the Year of Open Gaming. We have a new domain, http://www.yearoflivingfree.info, and the wiki has been rearranged so that adding new games is much easier. We also have over a dozen new games and several new resources for open games.
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Choose the statements that describe you and your game. At the end, you’ll have a description of the licence that is right for you (say, DISTRO-ADAPT-BY-CL). Check out the Table of Open Licences on the YOLF Wiki for licences that fit that description.

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April was a big month for the Year of Living Free. We now have:

In addition, we broke the hundred games mark. Links to all 137 open games are available on our most important page, the List of Libre Games. I’ve reorganised this page, and it’s worth checking it out if you haven’t visited it in the last fortnight or so.

A more in-depth update after the break.

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YOLF Twitter!

April 18, 2010

I’ve been thinking about ways to develop and expand the open gaming community. There’s the wiki, of course, and this blog.

I’m considering starting up a forum, but I’m not sure if there’d be enough people to sustain conversation.

I’ve also resurrected my Twitter feed. Check it out – I plan to post at least once a week, maybe more.

I was enchanted by the game poem The Azone Butterflies. It seemed like it would be very easy to adapt to a solitaire RPG, and so I gave it a go. You can read the Google Doc of my attempt here.

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Robert Bohl has proposed a new contest, the Hardcore Freegan Game Contest. What’s the aim? To create a printed-out RPG without spending any money. Use a computer you didn’t buy, printing you don’t pay for, software you got for free.

And art and text you don’t have to pay royalties for.

What better source for that than the Year of Living Free wiki? We’ve got plenty of open games to scavenge from, and we have a list of open resources – from software to public domain art to US Government photographs.

If you do decide to enter the contest, why not make your game free-as-in-speech as well as free-as-in-beer? Use a Creative Commons licence and let others share and expand on your work for free.

March was a busy month for open gaming. A few new open games were released and plenty more were discovered in the dark depths of the Internet. We’ve got traditional dungeon-crawls, Lego-based war games and games set in the transhuman far-future. Read the rest of this entry »

The Great Hundred

March 21, 2010

A few years back, Ryan St created a project called The Great Hundred. It was an exercise in collective world-building – he sketched out a Bronze Age land of god-kings and city-states and invited the community to fill in the gaps.

The project led to dozens of pages being created, but it never built up momentum and the proposed final book (with one page for each of the best 144 entries) never came close to publication. Still, creating a campaign setting collectively and in encyclopedia form struck me as a sound idea.

I prefer lite and freeform games without rich and well-developed settings. Working with no or little setting is great because you can give your ideas free rein. The problem is that sometimes you need rich and well-defined ideas and none come to you.

That’s why I’ve reimagined The Great Hundred as an encyclopedia of role-playing elements. Some might be loosely connected to other entries, but mainly they should stand on their own. That way, people can insert as few or as many as they need into their games, when the need arises.

If you have fantasy ideas you’ve never put to use, and you’re happy for them to come under a Creative Commons licence, please post them on The Great Hundred.

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