I took a one month break from writing the State of Open Gaming since the website has really slowed down. I think I’ve found most of the major open games on the Internet, and now all that needs to be done is keep up with the new ones that are released.

On the other hand, there is plenty room for growth in the gratis games section of the site. There are thousands and thousands of free, closed games that could be added to the wiki. I don’t have the time or inclination to do so, however.

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This has been another big month for the Year of Living Free wiki. I feel as if the wiki has come into its maturity. Adding content will be very simple, the categories of game are well established and we’ve included every major open game.
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It’s been a busy month for the Year of Open Gaming. We have a new domain, http://www.yearoflivingfree.info, and the wiki has been rearranged so that adding new games is much easier. We also have over a dozen new games and several new resources for open games.
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Choose the statements that describe you and your game. At the end, you’ll have a description of the licence that is right for you (say, DISTRO-ADAPT-BY-CL). Check out the Table of Open Licences on the YOLF Wiki for licences that fit that description.

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April was a big month for the Year of Living Free. We now have:

In addition, we broke the hundred games mark. Links to all 137 open games are available on our most important page, the List of Libre Games. I’ve reorganised this page, and it’s worth checking it out if you haven’t visited it in the last fortnight or so.

A more in-depth update after the break.

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YOLF Twitter!

April 18, 2010

I’ve been thinking about ways to develop and expand the open gaming community. There’s the wiki, of course, and this blog.

I’m considering starting up a forum, but I’m not sure if there’d be enough people to sustain conversation.

I’ve also resurrected my Twitter feed. Check it out – I plan to post at least once a week, maybe more.

I was enchanted by the game poem The Azone Butterflies. It seemed like it would be very easy to adapt to a solitaire RPG, and so I gave it a go. You can read the Google Doc of my attempt here.

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